Curriculum

=__National Lutheran School Curriculum Guide__=

//I have no idea how this will turn out, but if you never give it a shot, you'll never know, right? Be sure to create a free Wikispaces account so you can create "discussion" topics as we discuss the curriculum pieces. Listed below is a potential outline we could take, but if you some ideas about going in a different direction, please feel free to suggest changes. This should be a complete work in progress :-)//

===This wiki is an attempt to complete a fully collaborative technology curriculum guide for Lutheran Schools. We will look to use the INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION (ISTE) student standards as our foundation, and then tailor them to meet the needs our national Lutheran schools.===

Our hope is that we can create standards, a scope and sequence, and a list of potential activities that would inform Lutheran Schools (Teachers/Administrators/Students) as to their role and responsibility for educating the child of the 21st Century.
 * PURPOSE**


 * GOALS**
 * 1) Establish Lutheran School Technology Standards for each Group
 * 2) Create assessments that measure satisfactory evidence of meeting each standard
 * 3) Come up with activites, in-service, curriculum, coursework, etc. for helping community members to meet the standards
 * Lutheran School Technology Standards for Students || Scope and Sequence || Potential Activities ||
 * Lutheran School Technology Standards for Teachers ||  ||   ||
 * Lutheran School Technology Standards for Administrators ||  ||   ||
 * Lutheran School Technology Standards for Teacher Candidates ||  ||   ||

The ISTE National Student Standards are listed below, but here are some other links to help move along the process:
 * [|NETS-S Student Profiles]
 * [|NETS-S Essential Conditions]
 * [|Partnership for 21st Century Skills--Framework for 21st Century Learning]

National Educational Technology Standards for Students: The Next Generation
//"What students should know and be able to do to learn effectively and live productively in an increasingly digital world …"//

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression. c. use models and simulations to explore complex systems and issues. d. identify trends and forecast possibilities.
 * 1. Creativity and Innovation**

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: a. interact, collaborate, and publish with peers, experts or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. c. develop cultural understanding and global awareness by engaging with learners of other cultures. d. contribute to project teams to produce original works or solve problems.
 * 2. Communication and Collaboration**

Students apply digital tools to gather, evaluate, and use information. Students: a.plan strategies to guide inquiry. b.locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c.evaluate and select information sources and digital tools based on the appropriateness to specific tasks. d.process data and report results.
 * 3. Research and Information Fluency**

Students use critical thinking skills to plan and conduct research, manage projects, solve problems and make informed decisions using appropriate digital tools and resources. Students: a. identify and define authentic problems and significant questions for investigation. b. plan and manage activities to develop a solution or complete a project. c. collect and analyze data to identify solutions and/or make informed decisions. d. use multiple processes and diverse perspectives to explore alternative solutions.
 * 4. Critical Thinking, Problem-Solving & Decision-Making**

Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: a.advocate and practice safe, legal, and responsible use of information and technology. b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. c. demonstrate personal responsibility for lifelong learning. d. exhibit leadership for digital citizenship.
 * 5. Digital Citizenship**

Students demonstrate a sound understanding of technology concepts, systems and operations. Students: a.understand and use technology systems. b. select and use applications effectively and productively. c. troubleshoot systems and applications. d. transfer current knowledge to learning of new technologies. > > Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. //Digitally reprinted with permission.//
 * 6. Technology Operations and Concepts**